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Gone home review
Gone home review












gone home review

At $19.99, the game’s short length and high price could legitimately dissuade some players from the game, but for those willing to pay the substantial price, Gone Home is one of the year’s most poignant and engaging story-driven games. There’s no combat in Gone Home, and the few puzzles there are are rudimentary and simple, overall, the entire game can be completed in two to three hours. Players act as archaeologists piecing together the mysteries of the gameworld to find out what happened to it and its inhabitants, a shot glass in an office, a crumpled-up piece of paper, and a self-effacing stickynote can all be imbued with narrative meaning and serve to define a character who the player never meets. Their authorial touch and attention to detail can be seen throughout the entire game, like in Bioshock, investigating objects and character artifacts scattered throughout the environment passively conveys the narrative to the player. The latest entry to the short-form canon is indie Steam game Gone Home, a first-person exploratory adventure game developed by The Fulbright Company, best known for their work on the Minerva’s Den DLC for Bioshock 2.

gone home review

Gone Home’s world is remarkable because of its familiarity and mundanity. This approach to game design has been remarkably successful, and last year’s Journey defied every expectation be built up over the last decade to win myriad game of the year awards. Thatgamecompany’s Journey used evocative visuals and procedural characterization to weave a powerful metaphor for life and the Campbellian Monomyth, Dear Esther used environmental storytelling to tell a story about a man’s guilt over hurting his wife, and Thomas Was Alone varied the feel of each of its character’s jumps to let players tell an irresistibly cute story about friendship, love, and interdependence. These commercial projects owe their existence to the rise of downloadable games and the explosion of independent development. What fringe developers like Tale of Tales and Anna Anthropy once practiced has broken into the mainstream gaming consciousness. The short-form video game has seen a bit of a proliferation over the last 18 months. Gone Home Review: Exploration and Introspection














Gone home review